prototyping UI you mostly have to build first widget resources and all the like yourself for it (which is a time consuming task). Well overall the lack of actual UI design resources ( ADe assets etc.) is one of the first aspects to name here, meaning if you are going to build some actual macOS/Windows/iOS/Android etc. Does anyone have thoughts on why it isn't considered more often for this type of design? Why is it that Affinity Designer isn't recommended more for this type of design work? It's important to note that while UI and User Experience (UX) are two distinct facets, and while Affinity Designer can't facilitate navigation assignments, it's remarkably efficient at designing the UI. I've personally conducted an experiment in which I designed an entire app using Affinity Designer, and upon exporting in SVG format, found that it was compatible with all the platforms I'm familiar with and worked flawlessly. However, I've been wondering about the apparent neglect of Affinity Designer in discussions about UI/UX design. My workflow today wouldn't work for most teams, but it makes me happy-and at the end of the day that's all that really matters to me now. For UX/UI I tend to use Linea and the Affinity apps, along with OmniGraffle and Xcode/Nova. Today I spend my time writing, illustrating and making books and small 'apps/games'. Personally I can't stand Figma (or Sketch) as it doesn't really solve the underlying problems of UI/UX design, but rather focuses on ease of use and workflow (both very important, but not everything that's needed). We got there in the end, but it required workaround after workaround (not to mention dealing with ALL of the bugs). My partner still works in UX at a large corp.Ībout 12 years ago I recall having a heated argument with a young design team that was insistent on using Sketch (this was at a time when it was still an early buggy mess, and not really focused on UI/UX work), because they didn't want to learn the Adobe tools we had provided them. I began my career around the same time (from theatre design to graphic/UI design making HyperCard and Director apps in the early 90s) but retired from it a couple of years ago as I grew really tired of the 'thrashing' within the tech community in regards to their focus on 'tools and frameworks' rather than 'process and understanding'. Does anyone have thoughts on why it isn't considered more often for this type of I completely agree with you. However, I understand that exporting from Sketch to XD should be straightforward, so I'm not particularly concerned about this aspect. I was recently commissioned to design an app for a church, which requires the final project to be delivered in Adobe XD - a software with which I lack experience. Recently, an open-source tool called Penpot has come along, and impressively so, especially considering it's still in its early stages (version 1.0 or alpha state). I've been a long-time user of Sketch for User Interface (UI) design since its launch, and Figma appeared to be a natural successor in the field.
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